But lacks frills for the top-end PC user.

Equally, what other enhancements make the grade on PC?

In fairness, the Switch version is remarkable on its own terms.

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So how does PC stack up to Switch?

Small details around the hub area are also more striking at a high pixel output.

On the frame-rate side, there’s of course a knock-on benefit to its combat at 60fps too.

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Of course, a simple bump to 4K and beyond isn’t enough to impress on its own.

Maxing the game out on its ‘high’ global preset qualifies us for 150 percent image quality setting.

In motion, it’s a satisfying improvement.

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One of the biggest promises of the PC version is its boosted texture quality.

Textures are sharper in most cinematics; cobblestone floors, clothing, market stalls.

Again, sadly it’s not a universal improvement.

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Likewise, ground textures in the Shrine Ruins area often default to the same asset as Switch.

One big upgrade for PC at least comes in the form of level of detail.

Plants and trees render farther away, along with a pushed-out shadow cascade.

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Also hugely welcome is the fixing of the 50 percent enemy animations on Switch.

A final pillar of this PC release is in its shadow upgrades.

It’s especially obvious on collars on characters, or the shade under chins.

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PC improves the accuracy of Capcom’s AO method, but it’s not entirely cleaned up.

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The one small snag?

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All round it’s great to see Monster Hunter Rise run without bounds on PC at last.

Without doubt, Monster Hunter has never looked better.

Still, at its core Monster Hunter Rise is a robust PC conversion worth recommending.

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