I think it’s going to do it.

Like Mutant Year Zero, the studio’s acclaimed game from 2018, it’s another turn-based tactical RPG.

The most obvious example of these themes is the presence of plastic, which is this world’s currency.

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“We talk about plastic in the lore,” Parker tells me.

We thought it was funny to have an ironic element but also touching on an important issue."

When things for Elvis go slightly awry, there is no lingering judgement.

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Rather, Diggs shows a deep sense of compassion.

I am quite taken with Sedentary’s mayor, one Mr. J Mason.

One particular skill that stands out to me during my hands-off preview is Elvis' newOverwatchability.

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Diggs, meanwhile, truly is the ultimate big brother.

Parker assures me that Diggs does not mind this.

I’ll be honest here, I was never very good at stealth in Mutant Year Zero.

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However, Parker assures me that Bearded Ladies has vastly improved its mechanics for Miasma Chronicles.

As well as these tweaks, the team has added audio distractions to Miasma Chronicles.

Even the world feels like an expressive amplification of Mutant Year Zero’s.

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This is in part due to Bearded Ladies no longer being creatively constrained by an IP.

This includes sidequests and such, as well as a host of unique and unusual adversaries.

Parker believes it is, thanks in part to its four difficulty stages.

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Full tactical is your classic turn-based experience and hit chances in this mode will be affected by distances.

Your hit chances in this mode will not be affected by distance.

Despite now chatting for over two hours, my time with Parker and Miasma Chronicles feels too short.

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