Licensed video games are funny things.

Sometimes a licence elevates a game, making it more than it would have been otherwise.

Miasma Chronicles review

The basic elements remain the same and they do provide a reasonably solid foundation.

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It’s a great idea in theory, but I’m not sure how I feel about it.

As it stands, it can make the whole process a tedious chore.

Getting to the crunchy turn-based bits, I’d say they’re fine.

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Everything works well enough, it’s just a format that has become overly familiar.

My main issue is that it’s a deeply ungenerous game.

Protagonist Elvis' armour-stripping ability?

Miasma Chronicles review screenshot, showing a boy and a robot in a post-apocalyptic landscape with an eagle in the foreground.

Six turn cooldown, so don’t expect to be using it more than once per combat.

It doesn’t help that new skills are doled out at a glacial pace.

Each character gets one point per level up, which happens roughly once an hour.

Miasma Chronicles review screenshot, showing a post-apocalyptic town.

Most skills cost two or three points, with some being even more expensive.

As I said, it’s fine and would be sufficient if the framework that surrounded it was better.

Unfortunately, that’s where Miasma Chronicles completely falls down.

Miasma Chronicles review screenshot, showing a letterboxed cutscene with two humanoid mutant frogs.

At best, it’s uninspired.

The cast of characters is a massive step backwards from Mutant Year Zero.

A huge part of that game’s appeal was that your main duo were a duck and a pig.

Miasma Chronicles review screenshot, showing a turn-based battle in a swamp ruin. There is a glowing grid overlaying much of the area.

Miasma Chronicles accessibility options

Subtitles and remappable keys.

Tutorial screens can be referred to at any time, but theyre not particularly comprehensive.

Miasma Chronicles, on the other hand, has a boy and his bot.

Miasma Chronicles review screenshot, showing a turn-based battle, there is a white outline to show the range of a gun.

For the most part, they’re just crappy characters, but Diggs is a real problem.

He’s a modified mining bot, having been upgraded by Elvis' mother to serve as a protector.

He’s strong, tough, but not too smart.

Miasma Chronicles review screenshot,  showing a turn-based battle with many enemies.

At one point he mentions bling.

I mean robots.)

It would be enough to condemn a great game, and it utterly damns this one.

Miasma Chronicles review screenshot, showing a boy hiding from humanoid monsters in a ruined building.

An unpleasant moment, though one that pales in comparison to the anti-Black racism on display.

Without Diggs, Miasma Chronicles would be okay, serviceable, middling.

A tactics game to play if you’d run out of other options and could pick it up cheaply.

With him, it’s just not worth your time at all.