Happy 20th anniversary to an all-time classic.

Every video, there’s always a shock right near the start: the GameCube logo.

But when I see the GameCube logo, I always think, really?

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Is Metroid Prime timeless?

I’d put it slightly differently - it has an enduring sheen of recent-ness.

Is that the same thing?

Metroid Save

The way the screen pauses when you scan part of the landscape.

Specific enemies, bosses, rooms: this is a game of details, of pieces.

Super Metroid, like Metroid Prime, is a rather scary game.

Metroid Prime queen

Unsettling, claustrophobic, for sure.

I was going deep underground, into abandoned spaces where un-named horrors lurked.

But look who I was taking with me!

Metroid Prime Morph Ball

This giant space hero in yellow and red armour.

Samus, so tall, so capable, so undaunted, always felt like an ideal travelling companion.

I may be a cowardly idiot, but look at her up there on the screen.

Metroid Prime Tallon IV

She was wearing such bright colours to this horror show!

She could turn into a ball!

If I stuck with her I’d be okay.

We never felt like quite the same person.

And her obvious heroism and panoramic sense of ability, I think it just made me feel better.

Partly it’s the horrors, and that throbbing soundtrack, those skittering enemy animations.

But partly it’s because I’m not with Samus anymore - I’m in the suit.

I truly am Samus.

And it feels a little more lonely.

Actually, what I feel is vulnerable.

Things can come from anywhere.

And the emboldening colours of the suit - the golds and shiny reds - are not as visible.

We’ve muted Samus’s impact by embodying her more directly.

This in turn makes the gradual clawback of powers more triumphant, I think.

Watching walkthroughs I feel a genuine sense of relief when we get the ball back, the grapple.

Why did I never think about this stuff before?

Stupid as it sounds, I never thought about what was gained by that transition.

I never thought about what was new.