There’s far more not-romance to do than romancing - but complex relationship dynamics underpin everything.

Who somehowalwayshas a crush on me even if I call his mother an interfering old bag?)

Storycrafting is fun, but it’s finicky, particularly when it comes to the murder mystery.

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Despite several playthroughs, it turns out that I likely haven’t seen a complete romance route at all.

I want to say that sex and romance both feel like they ‘belong’ to their characters.

(Post-patch, it seemed to actively irritate my love interest of choice.)

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What’s with the tentacle in the basement?

  • I wouldn’t have time to follow any of these threads to their conclusion.

Mask of the Rose accessibility options

Motion reduction.

Screenshot of Mask of the Rose, showing motives and actions assembled on one side of the screen, and a generated narrative on the other.

Solid background behind text.

Multiple font choices and sizes.

Choice of text auto-play or click to advance, and variable speed text reveal.

Screenshot of Mask of the Rose, showing the splash for a new investigation theory crafted in the storycrafting system

Independent volume sliders for music, ambient sounds, SFX and UI sounds.

I lament this point because this friction obscures some really excellent writing.

Even this point comes with a caveat, though, as the more historically grounded writing takes risks.

Screenshot of Mask of the Rose, showing a map of the world where several destinations are marked with active quests.

While I trust that Failbetter worked with consultants, this arc left me with questions.

It might be easier to straightforwardly like it if it were a simpler game.

Screenshot of Mask of the Rose, showing a character journal that outlines the PC’s personality and notable events

Screenshot of Mask of the Rose, showing a pop up reading ‘New Goal: Help David Forget Death’

Screenshot of Mask of the Rose, showing a mannequin in a shirt and admiral hat, and the options to change outfit before meeting someone

Screenshot of Mask of the Rose, showing the character creation options where the player can opt in to physical intimacy, romantic emotions, both, or neither

Screenshot of Mask of the Rose, showing a shadowy church and a creature with red eyes peering down from the ceiling, with the dialogue, ‘It sees us.’

Screenshot of Mask of the Rose, showing part of a conversation with Rachel: ‘Otherwise, the reader might not see the story as an elevation of their kind, but as a slur on mine.’

Screenshot of Mask of the Rose, showing Griz and Mr Pages, where the player’s internal monologue is considering if Griz cares for him