New game patches keep arriving - but here’s what we think so far.
Taking a more global look at the conversion though, there’s much to commend Nixxes' efforts.
On top of this, there’s adjustable field of view support too.
It sounds mundane, but these things matter.
Targeting a locked, consistent 30fps or 60fps experience is made that much easier.
Of course, those upscalers can also be adjusted to work fixed resolutions too.
The configs menu is robust, with scalability beyond PlayStation 5 varying according to the specific visual feature.
Meanwhile, shadows maps are of a higher resolution, though the difference against console is fairly minimal.
We briefly mentioned performance issues in the intro and it’s worth explaining that.
For a 1080p60 experience, Nixxes recommends a GTX 1060 6GB or a Radeon RX 580 8GB.
Nixxes tells us that the Insomniac engine heavily utilises occlusion to reduce draw calls, which improves performance.
I’ve also experienced system lock-ups and crashes, though thankfully they’re few and far between.
Still, to see a game of this visual quality play out on a mobile equipment is highly impressive.
So, with the review still in progress, where do we stand right now?