The DF tech review, including those all-important optimised configs.
Let’s quickly recap onwhat we’ve already discussed- and it’s mostly great stuff.
Those parameters include fully realised support for practically any aspect ratio, plus configurable field of view.
Also impressive is how the in-game options menu actually works.
Where Nixxes excels is where ports likeElden Ring,Final Fantasy VIIorHalo Infiniteflounder, sometimes spectacularly so.
And what about my other current ‘bugbear’ with PC gaming?
The hallmark of a good PC port from consoles concerns scalability - both up and down.
First up, let’s talk about the PC version’s similarities with PS5.
The PS5 has a fair amount of memory, so choosing texture quality should be done carefully on PC.
Another holdover from consoles concerns ambient occlusion.
Other tweaks can be subtle: shadow quality is marginally improved, for example.
The biggest upgrade of all?
Hardware-accelerated ray tracing support.
Just remember that the more you push RT, the higher the load on both GPU and CPU.
Fidelity, Performance and Performance RT selectable presets would’ve been very welcome here in the PC port.
The RX 580 is faster - add 5-6fps to the tally there.
I found that moving up to GTX 1660 Ti gave a rock-solid 60fps.
Recommended parameters for Steam Deck?
Stick with optimised tweaks but drop hair quality to medium and texture filtering to 4x.
I also feel that the game is still somewhat CPU-heavy - and would like to see further optimisation there.