Spider-Man games are skateboarding games, at least in spirit.
In many ways, skateboarding also encourages this new way of seeing the world around you.
For the first time, it was possible to link vertical tricks seamlessly into horizontal movement.
This was of course true in the previous games as well, but it’s even more true here.
There’s an unwritten agreement that Marvel’s Spider-Man 2 establishes with the player early on.
While there’s very few tangible reasons not to, you must touch the ground as little as possible.
2014’sSunset Overdrivewas, in many ways, a testing ground for the traversal later developed for Spider-Man.
I’ll get digging.