It’s patched out now, but the functionality was immense - and fascinating.

We got all of this - and more.

The most interesting readout here is the resolution figures.

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That’s nothing new, but some of the figures here are a little curious.

That lower bounds is relatively rare, and the game usually sits at or around 1872p in my testing.

In typical play, resolution hovers around 1152p and 1296p, which produces a respectable looking final image.

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The same is true for the fidelity modes, though their default resolution is considered to be 1584p.

With all three modes side-by-side, the typical resolution deltas between each mode are laid bare.

For an ambitious open-world game with ray tracing, the CPU seems well behaved too.

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Unfortunately, these don’t seem to work.

There are lots of other interesting little closed-off areas that are accessible.

Certain checkpoints allow you to spawn inside of buildings, for instance.

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That includes the Mysterio segments, the high school gym, and the Emily-May Foundation.

Venom can even go for a dip in the ocean, or perch awkwardly on top of a lamppost.

His locomotion over the cars also leaves something to be desired.

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Players can also go into a test version of the Venom-ified world seen in the late game.

None of the i34 or Beetle levels actually seem to work in this build, however.

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