NetEase is giving some love to underperforming heroes while nerfing some of the game’s strongest damage dealers.

That lineup is certain to change with the addition of the Fantastic Four this season, with heroesMr.

Fantasticand theInvisible Womanjoining the roster at the season’s start.

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Winter Soldier, another popular Duelist pick, is losing a little damage but gaining more survivability.

Mantis is losing some movement speed from her Nature’s Favor passive.

Meanwhile, it will now take longer for Luna Snow to swap between damage and healing during her ultimate.

Changes are coming to many of the game’s team-up abilities, though nothing too drastic.

For more onMarvel Rivals Season 1, here’s everything we know so far.

  • Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.

  • Reduce Liberty Rush cooldown from 12s to 10s.

  • Increase base health from 650 to 675.

Doctor Strange

Well be reducing the threat range and increasing the defense window of the Sorcerer Supreme.

  • Add damage falloff to Maelstrom of Madness and Gamma Maelstrom.

Starting at 5 meters and reducing to 70% at 8 meters.

  • Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

  • Increase base health from 500 to 525.

  • Added immunity to control effects during God of Thunder (ultimate ability).

  • Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

  • Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.

  • Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

DUELIST

Black Panther

We’re slightly decreasing T’Challa’s combat survivability.

  • Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.

  • Slightly reduce the spread angle between every two Blast Arrows.

  • Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters.

Reduce the maximum additional damage of the passive from 80 to 70.

Hela

The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.

  • Reduce base health from 275 to 250.

Magik

The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

  • Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight

The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

  • Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.

  • Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor

We’re optimizing the throwing feel of Namor’s eggs!

  • Adjust the throwing feel of Monstro Spawn and Frozen Spawn.

Now, Namor can more accurately throw them to the desired location.

Psylocke

We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.

The Punisher

We’re slightly increasing the damage capability of Frank’s weapons.

  • Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch

We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.

  • Increase Chaos Control’s fixed damage from 50/s to 60/s.

  • Reduce the percentage damage per second from 5% to 3%.

  • Increase Chthonian Burst’s projectile damage from 30 to 35.

  • Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.

  • Increase Bolt Rush damage from 70 to 80.

Squirrel Girl

We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

  • Reduce the squirrel tsunami health from 600 to 300.

  • Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.

  • Increase Roterstern’s projectile damage from 70 to 75.

  • Increase base health from 250 to 275.

  • Increase base health from 300 to 350.

  • Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

  • Reduce Dagger Storm cooldown from 15s to 12s.

  • Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

In addition, we’ll also be increasing his healing capability.

  • Adjust It’s Jeff!

(ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.

  • Increase the healing of Joyful Splash from 140/s to 150/s.

  • Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Mantis

We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

  • Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon

Rocket could use an enhancement to his healing capability.

  • Increase the healing of Repair Mode from 60 per/s to 70 per/s.

  • Reduce Hawkeye’s season bonus from 20% to 15%.

Hela Thor Loki

Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.

  • Reduce Hela’s season bonus from 20% to 15%.

Luna Snow- Namor

We’ll be increasing the threat of Namor’s Frozen Spawn.

  • Increase Frozen Spawn damage from 25 to 27.

  • Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.

  • Increase berserk state Frozen Spawn damage from 16 to 18.

Rocket Raccoon The Punisher Winter Soldier

One of Rocket’s best tools will be available more often!

  • Reduce the cooldown of Ammo Invention from 45s to 40s.

Scarlet Witch - Magneto

A bit underwhelming, the damage capability of this father-daughter Team-Up ability will be enhanced.

  • Increase Metallic Fusion projectile damage from 55 to 60.

  • Increase Metallic Fusion spell field damage from 30 to 35.

Thor Storm Captain America

We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.

  • Reduce the cooldown of Charged Gale from 20s to 15s.

  • Increase the damage of Charged Gale from 50 to 55.

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