A promising, boundary-pushing hero shooter with work to do before it emerges from beta status.
Before we answer these questions, it’s worth looking at the state of play right now.
Beyond its comic book cast and newer tech, there are two key twists here.
Bridges break, chandeliers fall, and pillars and walls collapse.
Other characters also have a unique gimmick that puts a high level of GPU strain on consoles and PC.
In this case, Doctor Strange is able to summon a portal to any place on the map.
Switching over to performance testing, all three consoles are easy to summarise.
For a competitive game so dependant on a consistent 60fps lock, it’s jarring to see.
Also a concern are the genuine GPU-side performance drops during play.
Marvel Rivals does need more work then to tighten up a perfect 60fps lock.
Otherwise, it’s a slickly presented game on console, with a majority of play hitting the mark.
Speaking of Marvel Rivals' release, it’s curious to see no precise launch date announced as yet.