The toys that bind.

Mario vs. Donkey Kong review

And it’s interesting, too.

It makes one think.

Mario vs Donkey Kong image showing Mario on a grassy platform in a jungle level

Ice will cause me to slide, sure.

This kind of recall?

(It’s Cricket - I just checked.)

Cover image for YouTube video

I have it in the attic somewhere, but not in the brain.

It’s simple stuff on the surface, and then becomes progressively more riddled with playful complications.

After doing a world’s-worth of these things, you have two special boss levels.

Mario faces Donkey Kong in a boss fight featuring laser gates

In the first, you lead all your clockwork Marios across the level to a toy chest.

Add a lovely spin on the Mario jump that gives you three possible heights.

Add walking on your hands!

Mario traverses a level made of conveyor belts

Compared to that, the Donkey Kong boss fight that follows is pure catharsis.

Onto the new stuff.

Lasers, girders, robots and evening jazz on the soundtrack.

Mario has to get to a platform with a red key to free a Toad from a red cage

What else is new?

The graphics have been updated, which strikes me as a little bit of a shame actually.

And there’s couch-based co-op for two players, which is surprisingly great.

Donkey Kong site amongst frozen platforms in this boss fight

Toad joins Mario, but there are also now two keys you oughta get to bring up the door.

Familiarity, then, and forgotten pleasures: isn’t that what a Vegas residency should be all about?

Mario puts a key in a lock to complete a level