USB port out, starboard home.
The telescope is not quite a telescope, but it still works like one.
And, more importantly, it still feels like one.
What’s out there?
What’s waiting for me?
Thematically, this is all a little muddled, I know.
Islands, but you connect them all via lighthouses?
And almost everyone I meet is a kind of anthropomorphic plug socket or computer port?
You know, like collecting islands, or hanging out with talking plug sockets.
Sometimes, but not always, Brothership uses these islands to genuinely reinvent the game.
This stuff is still great.
The first Mario & Luigi game was more than great, of course.
By the time of Brothership, it’s all cooled off a little.
Luigi Logic is the game at its most lovable, I think.
These moments are often pretty straightforward, but they’re presented beautifully.
A close-up of Luigi pondering, frowning in concentration, and then it all dawns on him.
The instance of the fingerpost!
These moments often lead to sequences that feel like the classic Mario & Luigi games.
I’ve really enjoyed Brothership, but I have caveats.
All of this stuff is a little annoying.
Mario and Luigi are already money in the bank, in other words.
Throw in a bit of island hopping and I’m still happy.
A copy of Mario & Luigi: Brothership was provided for review by Nintendo.