USB port out, starboard home.

The telescope is not quite a telescope, but it still works like one.

And, more importantly, it still feels like one.

Mario & Luigi: Brothership screenshot showing Mario firing a flaming red shell

What’s out there?

What’s waiting for me?

Thematically, this is all a little muddled, I know.

Luigi gets furious in this screen from Mario & Luigi: Brothership.

Islands, but you connect them all via lighthouses?

And almost everyone I meet is a kind of anthropomorphic plug socket or computer port?

You know, like collecting islands, or hanging out with talking plug sockets.

A new island has multiple tiers of land and a threaded root reaching up in this screen from Mario & Luigi: Brothership.

Sometimes, but not always, Brothership uses these islands to genuinely reinvent the game.

This stuff is still great.

The first Mario & Luigi game was more than great, of course.

Mario and Luigi leap between platforms in this screen from Mario & Luigi: Brothership.

By the time of Brothership, it’s all cooled off a little.

Luigi Logic is the game at its most lovable, I think.

These moments are often pretty straightforward, but they’re presented beautifully.

Islands are tethered together in this screen from Mario & Luigi: Brothership.

A close-up of Luigi pondering, frowning in concentration, and then it all dawns on him.

The instance of the fingerpost!

These moments often lead to sequences that feel like the classic Mario & Luigi games.

Mario flies towards a new island in this screen from Mario & Luigi: Brothership.

I’ve really enjoyed Brothership, but I have caveats.

All of this stuff is a little annoying.

Mario and Luigi are already money in the bank, in other words.

The ocean map revealed in this screen from Mario & Luigi: Brothership.

Throw in a bit of island hopping and I’m still happy.

A copy of Mario & Luigi: Brothership was provided for review by Nintendo.