Merely flustered, mildly askew, as if he had encountered a bug he could not replicate.
Down he went - still, somehow, mostly standing upright.
Not that Make Way is a game about cards or magicians.
But it is a game about gravity and chaos and - in a manner of speaking - falling downstairs.
It’s a top-down racer, a genre which is pretty much chaos already.
The difference is in Make Way you also make the track that you drive on.
Even this is chaos.
At the start of each match a bunch of track pieces are presented.
Some are straights and corners.
Some are corkscrews or hairpin turns.
Some are just evil - a straight with a hole punched in it, a chicane with sharp edges.
It was a sack, a heavy sack, placed on a swinging arm.
None of this would matter much if Make Way wasn’t fun to drive, but it is!
Sometimes the tracks have barriers to keep you safe-ish.
Sometimes this works, but not often.
I’ve made this sound complicated, I know, but that’s me and not the game.
Make Way is already extremely special.
It will eat evenings.
It will ruin friendships.
I cannot wait to play more.