“Everyone who I’ve encountered who’s played this game has been really sweet…

I feel pretty lucky for that.'

Holding them makes me feel connected to the past.”

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Why make a game about fossils anyway?

Fossil Corner sees you as a retired palaeontologist ‘processing a crisis of faith’.

The puzzles come in the form of boxes.

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What’s really captivated me is the nature of it all, an easygoingness seemingly emanating from Soglin himself.

That essence is captured well here.

Boxes have no time limit and no penalties for mistakes.

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Starting in an empty workspace, you slowly unlock more furniture to hold your accrued items.

“As you move down the curve, the edges of the shell’s opening become its walls.

It’s an actual mathematical formula and there’s a series of equations that can create the shell.”

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The other two types are trilobites and crinoids.

There’s science behind things as well.

Some players have taken notice, with overwhelmingly positive Steam reviews that have moved Soglin himself.

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“So far everyone who I’ve encountered who’s played this game has been really sweet.

“I feel pretty lucky for that.”

Look further and you’ll find a two-word phrase woven into Soglin’s games - procedural generation.

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“I just love procedural generation”, admits Soglin, who plays roguelikes in his free time.

Or maybe has been precisely planned but that isn’t visible to me.”

You get a sense that this isyourspace and these areyourfossils.

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Rename them, crossbreed them to find rarer ones, take pictures of them to fill scrapbooks.