A generational retrospective kicks off with a focus on Nintendo first party games.

And to a certain extent, those expectations are set by the nature of the Switch hardware itself.

And let’s not forget, we’re talking about 2015 technology.

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Inspired by WipEout and probably the best iteration of the Psygnosis classic, this game surprised us.

Years on, Fast RMX still holds up today.

However, we suspect thatMetroid Prime Remasteredis a taster of the technology to come.

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It’s a masterpiece.

We can’t wait to see what Shin’en is cooking up for the Switch’s successor.

Only the static shadows during the simulation of a dynamic time of day show any real compromise.

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Excellent art direction and extreme technical acumen come to the fore in this title.

This is rare bearing in mind space constraints on Nintendo cartridges.

It’s also packed with interesting elements, like 2D gameplay mapped into the 3D environments.

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The scale of those environments also impressed, especially in terms of detail and extended draw distances.

However, really, these Zelda titles create magic through interactive physics systems that encourage experimentation from the player.

These games are stone cold classics, marred only by bouts of poor performance and aliasing issues.

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What Switch is doing here is comparable with the results seen on far more capable platforms.

That’s quite a surprising turnout bearing in mind Nintendo’s reputation for solid performance.

Finally, we really enjoyed Nintendo’s collaboration with Ubisoft with two very different Mario + Rabbids releases.

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