Ask me about Loom(TM).

Loom might be one of the most underappreciated games in the LucasArts library.

Loom has always struggled for recognition in comparison.

A hooded figure with blue eyes looks out, their features hidden in shadow.

That said, I sense a growing appreciation for Loom among people who write about games.

What Loom has instead is atmosphere.

(Moriarty’s not the only figure playing an important part in Loom’s development, of course.

A hooded figure stands in front of a complex loom in Loom.

Narratively, Loom takes a broad strokes approach.

It’s set in a fantasy world where the population is split into different guilds.

These guilds are geared solely around particularly industries.

A hooded figure emerges from a doorway into darkness in Loom.

This is fertile ground for the story’s unashamedly sentimental core.

The seventeen-year-old hero is not just a very talented youth, however.

Fittingly, Loom is genuinely beautiful.

A hooded figure walks past a bonfire towards a tent in Loom.

Its reduced colours, in fact, may make it more striking than the overly saturated DOS version.

Most important to me are the distinct locations, characters, and careful staging of the scenes.

This was particularly important for the original release, as there was no voice acting.

A wooden jetty with birds sat on the post and a hooded figure approaching in Loom. It’s night and the bottom of the screen shows a musical stave.

It’s satisfying to play, too, despite that lack of obvious challenge.

It’s hard not to be swept along by this.

Sonic the Hedgehog was beloved by players of all ages.

A hooded figure in a strange laboratory in Loom. The figure is saying “This wool hasn’t been dyed yet.” At the bottom of the screen is a musical stave.

Of course, none of these games had much in the way of narrative.

Today feels like a perfect moment for Loom to get another chance.

Many older games are making a comeback and showing how intriguing and playful this earlier era could be.

A stretch of coastline with sporadic bonfires lighting the night air and clusters of tents in Loom

As it stands, Loom is both a timeless adventure and a reminder of a lost approach to design.

Loom’s short and memorable.

It stays with players long after the credits have rolled.