It’s a game about flashy action, power fantasies, and stomping on dozens of enemies.
Handily, you’re given the option to take these subclasses for a spin before making a final decision.
It’s a refreshing approach that allows you to immediately get stuck into the action.
To my surprise, I found myself instantly mashing enemies by layering area-of-effect spells from a distance.
Each combat ability feels unique, with spectacular visual effects that make your rampages look rather gorgeous.
Every ability also has its own skill tree, allowing for some in-depth tinkering and customisation of your build.
Certain classes can get away with spell-spamming, but others require a slightly more careful approach.
The Gunslinger, for instance, can rotate between three different types of gun depending on the situation.
In other words: the story is a little bland.
With this vast campaign rumbling on in the background, the game is then divided into smaller regional plotlines.
Explosions and stunts make these events feel like Hollywood sets.
While I noticed the occasional change to my combat abilities, the rate of progress felt very slow.
Femme characters have massively exaggerated walking animations which look ridiculous in serious cutscenes.
There are annoyances, too, in the way Lost Ark is written.