Plight at the museum.
Lorelei and the Laser Eyesunfolds like an origami star.
You’ve arrived at an aristocratic hotel in Europe.
Your handbag carries keys for your car that won’t start, and tampons.
Then it consumes you.
Lorelei and the Laser Eyes review
How could it not?
Lorelei and the Laser Eyes is a proud puzzle game.
These overblown stories tend to disappoint me, since I think art makes a more effective outlet than demon.
Lorelei, to its credit, offers a range of puzzle types to break the tension.
I had trained myself not to overlook beckoning piano keys or wine bottles, or any other hotel feature.
There were answers in them, there were answers everywhere.
One set of buggy PS1-style puzzles turned my protagonist into a low-poly shell of herself.
I also walked into boulders.
I thought the puzzle’s inventiveness was impressive, anyway.
It acted as a testament to Lorelei’s singular command of taste and style.
The game is restrained and interdimensional.
It handles this dichotomy well, with the palpable restraint of an Ingmar Bergman movie.
Like The Silence (1963), Lorelei displays its empty European hotel in muffled black and white.
Especially the player character.
The woman remained impassive.
Just a steady heartbeat.
Or, I noticed an abnormal flush in an old woman’s eyes.
By necessitating fastidious attention to detail, the game teaches you that your final goal is simply to understand.
Many of its most frightening moments are images you’re free to’t make sense of.
Understanding, on the other hand, lowers your anxiety.
It should grant you courage to scour the fractured world Lorelei built for you.
In that world, there’s no distinction between death and art.
But, who are we kidding?
Art can’t win against death.
It can only help us pass the time.
A copy of Lorelei and the Laser Eyes was provided for review byAnnapurna Interactive.