Patches keep on coming but Xbox in particular still needs a lot of work.

In fact based on the evidence today, it’s a big ask even on today’s machines.

in the first proper boss battle against Pieta.

lords of the fallen key art

This Pieta battle is the worst case I’ve encountered so far, as a repeatable scenario.

Still, it’s impossible to ignore when it happens.

Sticking to performance testing, let’s see PS5 in action.

Cover image for YouTube video

As well as the 60fps performance mode, there’s also a 30fps quality mode on every console.

These fluctuations in frame-time, between 16-50ms are obvious enough that I’d recommend the 60fps performance mode overall.

Also, all three consoles still exhibit hitches and hang-ups at points with this 30fps cap in place.

Lords of the Fallen’s performance on Series S, showing drops into 6fps territory.

The final question then: how do the consoles compare?

Taking the 60fps performance mode as an example, there’s little to split Series X and PS5 visually.

Even the resolution range is a match between the two, on each mode.

Lords of the Fallen on Xbox Series X, showing average frame-rates of 1fps

Let’s call this a draw.

It’s the comparisons with Series S that are more revealing.

In comparison with Series X’s own performance mode, Series S struggles to match up in image quality.

PS5 vs Series X vs Series S comparison in Lords of the Fallen, showing a soft image on all platforms but softest on Series S

It’s a shame though, given it ekes out beautiful results from Unreal Engine 5’s tech.

Right now though this isn’t enough to redeem the hang-ups, hitches and sub-60fps frame-rates we’re seeing.

PS5 quality vs performance mode in Lords of the Fallen, showing a sharper image on quality mode

xbox series x lords of the fallen screenshot showing the weirdly intrusive HUD elements, which are closer to the centre of the screen than you’d expect rather than being in the corners as usual.