Patches keep on coming but Xbox in particular still needs a lot of work.
In fact based on the evidence today, it’s a big ask even on today’s machines.
in the first proper boss battle against Pieta.
This Pieta battle is the worst case I’ve encountered so far, as a repeatable scenario.
Still, it’s impossible to ignore when it happens.
Sticking to performance testing, let’s see PS5 in action.
As well as the 60fps performance mode, there’s also a 30fps quality mode on every console.
These fluctuations in frame-time, between 16-50ms are obvious enough that I’d recommend the 60fps performance mode overall.
Also, all three consoles still exhibit hitches and hang-ups at points with this 30fps cap in place.
The final question then: how do the consoles compare?
Taking the 60fps performance mode as an example, there’s little to split Series X and PS5 visually.
Even the resolution range is a match between the two, on each mode.
Let’s call this a draw.
It’s the comparisons with Series S that are more revealing.
In comparison with Series X’s own performance mode, Series S struggles to match up in image quality.
It’s a shame though, given it ekes out beautiful results from Unreal Engine 5’s tech.
Right now though this isn’t enough to redeem the hang-ups, hitches and sub-60fps frame-rates we’re seeing.