Lords of the Fallen

She’s a fierce warrior, but she’s crying tears of blood.

This is Pieta, the first proper boss inLords of the Fallenafter the tutorial.

Or, as I like to call her, Budget Malenia.

Artwork of Lords of the Fallen player character in armour swipes at red-winged female boss with glowing sword

It’s clear Hexworks understands the essence of why Souls games are popular.

It doesn’t make a great first impression.

There are some nice beard options though.

Cover image for YouTube video

Die and you lose your vigor, ready to collect again.

It inspires aggressive rather than conservative play, Hexworks sprinkling a little Bloodborne flavour.

I spent hours lost in a poison swamp - a FromSoft necessity.

Player character in Lords of the Fallen looks out at distant mountains in the sunrise

Never mind praise the sun, where’s the sun?

Hexworks has since patched the game to make certain bosses more aggressive.

The main cause of death?

Player character in Lords of the Fallen in the snow under ruined archway

The finicky, unreliable lock-on.

Difficulty is intensified by the checkpoint system.

Lords of the Fallen isn’t without its own ideas, primarily the Umbral lamp.

Player character in Lords of the Fallen in front of altar of statues and candles in red light

Suddenly previously hidden skeletal walkways and platforms appear - ripe for environmental puzzles, but criminally underused.

It’s wonderfully panic-inducing.

Lords of the Fallen accessibility options

Subtitles available in multiple-sized font.

Player character in Lords of the Fallen looks out over forest and mountains

Camera speed and shake adjustable.

No remappable controls or difficulty options.

I enjoyed getting lost, defeating bosses, and discovering what grisly creature I’d encounter next.

Player character in grey stone ruins with distant tower and mountains

For experienced Soulslike players, it scratches an itch.

But that’s testament to FromSoft’s ingenuity more than Hexworks copying its homework.

Its own ideas aren’t enough for Lords of the Fallen to emerge from the shadow of FromSoft.

Player character in Lords of the Fallen on wooden lift looking at distant stone palace in grey light

What’s worse is the game’s performance.

Initially a bug meant I had to play without sound at all, though this was fixed.

This has also since been fixed, by crudely locking a door to block off half the area.

Player character in Lords of the Fallen on tiny platform over cavernous grey abyss

I left the game reflecting on the state of the genre.

Why settle for a copy when you’re free to experience the real thing?

A copy of Lords of the Fallen was provided for review by CI Games.

Player character in Lords of the Fallen in grey ashen ruins

Player character in Lords of the Fallen in Umbral torture chamber littered with bodies

Player character in Lords of the Fallen in Umbral with arches of skeletons and bodies