A night on the tiles.
Gary Chang lives in a tiny apartment - 344 square feet - in Hong Kong.
Pull down the bed.
Pull back a wall to reveal a range and a sink.
Pull aside a different wall.
Pull - you get me.
Loot River review
I watched a brilliant documentary on Chang’s apartment last night.
Maybe Chang’s etch-a-sketch lifestyle is the way to do it.
Focus on what you love and conjure the idea of rooms around that and that alone.
Opt for a house that slides into place only when you want it to be there.
Harmoniously - a suspicious kind of harmony really - I then spent today playing Loot River.
There are a lot of these.
But Loot River has a big idea, and it’s an idea Chang might approve of.
This is a genre that’s often about deciding when to engage and when not to engage.
It’s like a roguelike where you ride around on a Routemaster, really.
Say I’m safe on my tile and there’s another tile nearby with eight baddies on it.
- together in a fresh way.
Chuck in a range of enemies rendered truly hideous by the gritty, sherberty pixelart.
Sword people of all stripes!
Which angle to approach from in the first place?
Die and that’s all gone.
you’re able to’t take any of it with you.
You pay Knowledge to make the pool of potential approaches broader, but that’s it.
And also, of course, you lose any Knowledge you haven’t cashed in when you die.
And all said it’s brilliant, I think: brutally mean but also ingenious and characterful.
I love the funereal drone of the music.
A procedural dungeon-crawler where you’re able to rescramble the once-scrambled levels?
Gary Chang would be proud.