We’re going to start the year off witha handful of pieces looking forward to 2022.
Sometimes we’ll just be thinking about things we’ve enjoyed and where they could lead.
Have a lovely new year all!
It can be quietly illuminating.
A lot of us, I suspect, live daily lives that unfold in quite a limited space.
Maybe that’s just me.
But anyway, it certainly helps explain why I love a huge open-world game so much.
I never tire of going from a peak and pulling straight out to the map.
I could never see it all, surely!
I love this stuff.
But it also maybe explains an opposite trend I’ve noticed only recently.
That on the other end of things I am equally drawn to games that are very small.
Sometimes very, very small.A Short Hikeis an open-world game, but the world is deeply snug.
you’re able to fly around it in a few minutes.
Toem isn’t an open-world, but its linked spaces are hardly expansive.
you’ve got the option to get from any A to any B in a matter of seconds.
Why am I so drawn in?
Are small games - games with small worlds - on the rise?
I hope the trend continues.
I can still remember the first time I played A Short Hike.
I think a small open world can be a bit like that, a bit like a postcard.
It says that everything within this view can be known, really known.