We’re going to start the year off witha handful of pieces looking forward to 2022.

Sometimes we’ll just be thinking about things we’ve enjoyed and where they could lead.

Have a lovely new year all!

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It can be quietly illuminating.

A lot of us, I suspect, live daily lives that unfold in quite a limited space.

Maybe that’s just me.

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But anyway, it certainly helps explain why I love a huge open-world game so much.

I never tire of going from a peak and pulling straight out to the map.

I could never see it all, surely!

I love this stuff.

But it also maybe explains an opposite trend I’ve noticed only recently.

That on the other end of things I am equally drawn to games that are very small.

Sometimes very, very small.A Short Hikeis an open-world game, but the world is deeply snug.

you’re able to fly around it in a few minutes.

Toem isn’t an open-world, but its linked spaces are hardly expansive.

you’ve got the option to get from any A to any B in a matter of seconds.

Why am I so drawn in?

Are small games - games with small worlds - on the rise?

I hope the trend continues.

I can still remember the first time I played A Short Hike.

I think a small open world can be a bit like that, a bit like a postcard.

It says that everything within this view can be known, really known.