It’s a shame, especially when Loco Motive gets off to such a strong start.
The construction of the game’s individual puzzle arcs is almost too neat for its own good as well.
Options to adjust the speed, size and background colour of subtitles.
Size options for hover text, and dialogue choice text.
Options to tweak camera sway and distortion effects.
Hold/toggle options for hotspot visibility.
First up is the rather more tiresome detective novelist Herman Merman, whose grating cries of “No!”
and “That doesn’t work!”
with each incorrect puzzle attempt make him an infinitely worse hang by comparison.
A copy of Loco Motive was provided for review by publisher Chucklefish.