The RPG is the genre in which side activities are always threatening to take centre stage.
This chapter is a bawdy comedy written in grunts, gestures and speech bubble emojis.
Some chapters feel more like jokes.
I enjoyed this chapter partly because I had no idea what would happen next.
Fortunately, you could murder non-humans such as ghosts with impunity.
I should probably get round to telling you how that works, shouldn’t I?
The bread-and-butter: characters have action bars that fill up when another character moves or acts.
Some abilities affect the terrain, filling squares with water or fire.
Live A Live is a chronically whimsical game, with far more fart jokes than sonorous philosophical takeaways.
It is, you might conclude, a vision of history that is all sidequest.