Plus, the developers explain how the game will respect both endings from the first game.
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Now Playing:Life Is Strange: Double Exposure Honors Both Endings of the Original Game | gamescom 2024
Jonathan Stauder: Oh, no.
From that point forward, you’ve determined your canon.
JS: Yeah, no.
That’s been a [source] of confusion.
So just to be clear, the two realities are: Safi’s alive and Safi’s dead.
Nothing with Arcadia Bay.
And she’s moved to Vermont, right?
What went into that decision?
Felice Kuan: I know that we wanted her far away, right?
So symbolically, literally on the other side of the country [made sense].
I don’t know if there was any other specific reason.
So in a story about alternate realities, how can we be sure this isourMax from the first game?
Why don’t we need to worry about that?
JS: Yeah, no, so it’syourMax.
The plot reminds me of the movie Another Earth.
Have you seen it and was that an inspiration?
[Both developers confirm they haven’t.
]Do you have any other specific inspirations that led you to this story?
[What is her] meaningful intersection with multiverse ideas that Max could go through?
This series always uses lots of licensed music.
Should fans expect more of that here?
Can you speak to specific tracks or artists?
And so, hopefully, you play all five chapters, and you feel that.
And I know there’s a lot more about the music coming out before launch, too.
I’ve seen fan sentiment suggesting bringing Max back is simply fan service.
Can you explain why it’s more than that?
So we said that, ‘Oh, man, this could be a good Max game.’
We go down that rabbit hole discover, ‘Oh, I think we’re right.’
And then here we are.
This could be technical or narrative-related, or something else.
I mean, for sure, from a technical perspective.
So this is the first Life is Strange game in Unreal Engine 5.
So visually, there are a massive number of improvements.
FK: We love the first game.
I think we tried to do everything it does, but more.
Do all of the Life is Strange games share a single story universe?
JS: Oh yeah, one hundred percent.
Everything that Don’t Nod made, everything that Deck Nine has made, that’s all one continuity.
But for sure, all of the published games to date take place in the same world.
Something traumatic is triggering it each time?
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