“In another universe, I would love to think of what could have been.”

The team behindLife is Strangeare no strangers to parallel timelines.

If there were bad feelings here, there’s no sign of them now.

Lost Records: Bloom & Rage screenshot showing its four main characters as teenagers, staring at a mysterious purple light.

Suddenly, the need for a publisher like Square Enix was no longer necessary.

The right moment was after Life is Strange 2, when we wrapped up that project.

It was the right moment for Don’t Nod, for the HQ and for us."

Cover image for YouTube video

“I don’t think there’s that much mixed feelings,” Koch says.

You will feel at home with that."

“How can we make the player have agency in a different ways?

Lost Records: Bloom & Rage screenshot showing the feet of its four main characters as teenagers, dangling from a bridge.

How can we improve interactivity?

How can we invent new dialogue systems or ways for players to interact with the game?”

Other game series have struggled, but Don’t Nod Montreal are not put off.

Lost Records: Bloom & Rage screenshot showing a close-up of a character’s eye.

How will Bloom & Rage do this?

Don’t Nod Montreal isn’t quite yet ready to say, but the hints I got sounded intriguing.

“It gives more of a feeling being a mastermind storyteller rather than really caring about the one character.

We really want to focus on you finding your place within this group of friends.”

Like, how do you reflect on who you were as a teenager, growing up today?"

We’re really lucky to be working with them on this project."

We want everyone to have a voice at this table.

At the minute, we’re like 47 percent women in the studio.

“We have people from Brazil, Mexico, France, from the remote north Quebec.

But still, I was a teenager at some point.