A game developer has to be pretty brave to attempt a Soulslike, I feel.
New contenderLies of Phas, umm, puppets.
Its more of a catering to people who think overpriced knock-off shirts of gothed-up Disney characters are cool reimagining.
I’ve got American McGee on the phone here from Y2K.
It doesnt help matters that this USP isnt unique.
Lies of P actually copies from Miyazaki and co’s entire repertoire.
Constantly being reminiscent of better games doesnt do Lies of P any favours.
Which is a shame, because despite all my cynicism, I had a good time with it.
Its a nice touch that makes blocking effective without resulting in an overly-passive combat style.
There are also no attacks that you cant parry, but there are attacks that you cant dodge.
Sometimes enemies will glow red, signifying that youve got one of those big blows incoming.
Its possible to get completely out of the way, but you cant block or dodge through them.
The problem with Lies of P is that its good, but its not quite good enough.
Very rarely can challenges not be overcome with patience and ingenuity.
When you die its almost always your fault.
Lies of P doesnt manage to get that right.
Its exacerbated by the level design, which is Lies of Ps weakest point.
The story is, well, its there.
Theyre taking the P, if you ask me.
But then the whole system is somewhat spoiled by boss soul weapons being fixed single pieces.