It’s usually the dogs.

Ask any Souls fan and they’ll tell you how infuriating the dogs are.

They’re secretly one of the trickiest enemies.

Lies of P close up of the hero in a moody setting.

But inLies of P?

They’re practically harmless, docile even.

Not once while playing the recently released demo have I had trouble destroying these mechanical mutts.

Cover image for YouTube video

This can’t really be a Soulslike, can it?

Lies of P

It’s there in the setting, though.

Its city of Krat is an elegant fictional Belle Epoque metropolis void of humanity.

Scrapped Watchman enemy and P in Lies of P

P himself, while distinctly human by comparison, is a machine to tinker with.

Another fun, mechanical twist is weapon durability.

I know, this is hardly a groundbreaking feature.

Hotel Krat exterior in Lies of P

What’s more, that grinder can be used to imbue weapons with elemental properties for extra effectiveness.

Combat, however, does feel a little too robotic.

In part it’s because P runs and dodges like he’s got treacle stuck in his gears.

But where Souls games are often about positioning around an enemy, Lies of P is more about timing.

In comparison to the Souls games, it’s a little too stiff and rigid.

That comparison, sadly, is inescapable.

Currency loss on death.

Looping level design with bonfire-esque checkpoints.

A stat-based levelling system that impacts weapon buffs.

Even the font looks similar.

For Souls fans, Lies of P is an intuitive experience at least.

The familiar rhythms of Sekiro and Bloodborne return, which I mean as a compliment.