It’s usually the dogs.
Ask any Souls fan and they’ll tell you how infuriating the dogs are.
They’re secretly one of the trickiest enemies.
But inLies of P?
They’re practically harmless, docile even.
Not once while playing the recently released demo have I had trouble destroying these mechanical mutts.
This can’t really be a Soulslike, can it?
Lies of P
It’s there in the setting, though.
Its city of Krat is an elegant fictional Belle Epoque metropolis void of humanity.
P himself, while distinctly human by comparison, is a machine to tinker with.
Another fun, mechanical twist is weapon durability.
I know, this is hardly a groundbreaking feature.
What’s more, that grinder can be used to imbue weapons with elemental properties for extra effectiveness.
Combat, however, does feel a little too robotic.
In part it’s because P runs and dodges like he’s got treacle stuck in his gears.
But where Souls games are often about positioning around an enemy, Lies of P is more about timing.
In comparison to the Souls games, it’s a little too stiff and rigid.
That comparison, sadly, is inescapable.
Currency loss on death.
Looping level design with bonfire-esque checkpoints.
A stat-based levelling system that impacts weapon buffs.
Even the font looks similar.
For Souls fans, Lies of P is an intuitive experience at least.
The familiar rhythms of Sekiro and Bloodborne return, which I mean as a compliment.