PS5 and both Xbox Series consoles tested.
Imitation is the sincerest form of flattery, soLies of Pmay be most glowing Dark Souls tribute yet.
You’ll face deranged creations, from mannequin policemen wielding stop signs to robotic dogs and rogue circus masters.
Let’s kick off with a look at the three machines in comparison.
The image quality on Series S is superb, despite the 4TF profile of the machine itself.
In some cases it’s a more dramatic change, in others it’s more subtle.
Despite these differences though, Series S still looks superb on its own terms.
The one drawback is obvious, though: uneven frame-pacing.
Despite being perfectly fixed at the 30fps line, theorderingof frames is often erratic on the frame-time graph.
Thankfully, Lies of P has two additional performance modes to choose from.
The increase in frames rendered improves the flow of motion over 30fps, while reducing button-to-pixel response times.
The only catch is that, even at 40fps, all three machines still suffer from uneven frame-pacing.
As GPU load increases, resolutions drop.
Despite the gameplay improvements in performance mode, there are still a few oddities to be aware.
This looks strange, but perhaps this makes sense for a clockwork world?
Performance mode also predictably sacrifices resolution, which drops noticeably on every platform.
PlayStation 5 and Xbox Series X run at an internal resolution that ranges from 1512p to 1800p.
Series S, meanwhile, runs between 972p up to a new maximum target of 1080p.
Still, this feels like a reasonable cutback to hit a clean 60fps.
SSR seems to be affected too.
Based on our testing then, Lies of P is well worth checking out.
Each has a purpose, a clear benefit and a sensible trade-off.