How does the latest console version compare to Xbox and PC?
This makes the new PS5 release rather intriguing.
Before we get into the comparisons, let’s break down Lego Builder’s Journey into its building blocks.
So how well do these console releases compare to the top-end PC release?
Let’s start with resolution.
For the relatively simple artwork here, FSR does a great job at maintaining detail.
But what about the underlying visual options?
Meanwhile, the later PS5 release packs two modes, like most games with RT on console.
The default mode is to leave ray-tracing disabled with a 60fps frame-rate target.
This mode appears identical to the Xbox Series releases in visual options.
The visual options that don’t involve RT seem similar to the PS5 in 60fps mode.
The situation with reflections is a bit more curious.
In general, reflections seem much less present here than in other versions of the game.
On PS5 in RT mode however, reflections appear absent from the sides of many surfaces.
Thankfully performance is a much more straightforward proposition on PS5.
Both the 60fps and RT modes hit their targets perfectly, without even a hint of frame-rate drops.
So what’s the final word on the console releases?
Presuming the upcoming patch fixes the issues on PS5, the RT mode should become a beautiful showcase.
The maxed-out PC release is extremely demanding, but there should be headroom to push parameters further here.
That includes RT fully enabled at a 1080p internal resolution, upscaled to 4K through FSR.
Even without all the ray-tracing bells and whistles, Lego Builder’s Journey is still a beautiful title.