If it ain’t broke don’t affix it.
Is it a viable build for the hardest endgame battles?
Which, for me, is the experimentation found in the levelling and build-creation process.
Perhaps inevitably - given all the time hopping - the plot does end up feeling quite convoluted.
But the written dialogue also isn’t particularly inspiring, with the tone frequently swinging between serious and wise-cracking.
I was half expecting someone to say they’d ‘left the oven on’ and had to dash home.
And in these areas, Last Epoch really excels.
I opted for the acolyte class, purely because I enjoyed the look of the character’s gloomy design.
Moody goth skeleton girl?
It’s just like reliving my teenage years.
But then I was able to choose a mastery, and suddenly, everything clicked.
As new skills became available, I would reevaluate and balance my build to support my new playstyle.
I had inadvertently turned myself into an annoying two-stage Souls boss: revenge at last.
In-between making changes to your build, you’ll find some very crunchy combat sections.
It can be difficult to know what to prioritise, or what’s actually good for your build.
And so, I started ignoring most of the items I found in the world.
The changes become smaller, and harder to notice.
Accidentally teleported into a fireball?
No cookies for you!
To my mind, this discourages you from learning enemy behaviours and improving your tactics through repetition.
The developer told me that certain cosmetics can be earned in-game, and through events andTwitchdrops.
Players will also be given some store currency when they first buy the game.
It wasn’t really screamingI’m a super powerful skelly mage.
Perhaps we’ll call it ‘urchin chic’.
Last Epoch accessibility options
Options for screen shake intensity, brightness options.
Separate volume sliders for music, sound effects, voice, environment and user interface.
Toggles for flashing visual effects.
Full input key remapping.
A copy of Last Epoch was provided for review by Eleventh Hour Games.