A paunch in the face.

I’m torn because in theory, I should love Knights in Tight Spaces.

It’s got everything I like.

A green-hued character boots another character out of what looks like an open barn door.

In theory it’s a win-win.

This is fundamental to success in the game.

It’s a bit like chess in that it requires careful, calculated play.

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One well-placed move can change everything.

Importantly, not all characters can use all types of cards.

It’s a free hit, in other words.

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That’s massive in a game like this.

It can change the shape of a battle, and it feels enormously satisfying to pull off.

And these can be hugely beneficial, too.

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Extra characters can be very useful, then.

But they can be annoying, too.

Carelessness, in other words, whittles you down.

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These enemies have abilities like auto-attack, which triggers whenever you disturb them.

Yes, I’m still sore.

And of course with more time invested, there’s more you stand to lose each run.

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But that never happens here.

Upgrades feel muted and there are no fireworks popping off inside my head.

Knights in Tight Spaces accessibility options

Blood on/off, enhanced camera controls, optional hotkeys.

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I have no hesitation in saying there’s enjoyment to be found here.

A copy of Knights in Tight Spaces was provided for review by Raw Fury.

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