A paunch in the face.
I’m torn because in theory, I should love Knights in Tight Spaces.
It’s got everything I like.
In theory it’s a win-win.
This is fundamental to success in the game.
It’s a bit like chess in that it requires careful, calculated play.
One well-placed move can change everything.
Importantly, not all characters can use all types of cards.
It’s a free hit, in other words.
That’s massive in a game like this.
It can change the shape of a battle, and it feels enormously satisfying to pull off.
And these can be hugely beneficial, too.
Extra characters can be very useful, then.
But they can be annoying, too.
Carelessness, in other words, whittles you down.
These enemies have abilities like auto-attack, which triggers whenever you disturb them.
Yes, I’m still sore.
And of course with more time invested, there’s more you stand to lose each run.
But that never happens here.
Upgrades feel muted and there are no fireworks popping off inside my head.
Knights in Tight Spaces accessibility options
Blood on/off, enhanced camera controls, optional hotkeys.
I have no hesitation in saying there’s enjoyment to be found here.
A copy of Knights in Tight Spaces was provided for review by Raw Fury.