Smooth, polished and performant on day one - the way things should be.
That’s a welcome relief from the usual, and certainly worthy of praise despite a few lingering issues.
Perhaps one reason why KCD2 is in such a great state is down to its choice of engine.
Even with the older and/or mid-range components, frame-times remained solid when targeting 60fps.
I’m not sure what caused them, but they’re fairly forgiveable given their rarity.
Bravo, Warhorse - audentes fortuna iuvat!
While running quite well, KCD2 manages to do a number of things to stand out graphically too.
This game does that very well.
I’d love an ultra high-end setting for plants to make their movement 1:1 with the game frame-rate.
The most glaring 30fps limitation though is the cutscenes.
The game also completely lacks HDR support.
Ultra feels like the default setting, with options below ultra often coming with obvious visual shortcomings.
Skin shading is another one, with striated lines on any setting below ultra.
Given this, ultra feels more like medium, with the game scaling lower than other titles.
This results in less obvious visual degradation for a given level of performance.
If you have a Ryzen 5000 series CPU or later, ultra controls should be completely unproblematic for performance.