The party game is part co-op action multiplayer and part dungeon builder.

I could stomp on enemies with a giant horse hoof, for instance, or belch enemies off platforms.

Best of all, this works against teammates too, adding a welcome competitive edge.

King of Meat screenshot showing various silly characters running away from exploding barrels

Trolling is highly amusing, but players will need to work together for the top scores.

It’s a little likeFall Guys, then, but with a naughtier, sillier tone.

It’s “right in the middle,” Hopper told me.

Cover image for YouTube video

“We’re being very clear, we’re not doing a battle pass,” he continued.

That’s the kind of thing we want to be playing."

So why a co-op game?

King of Meat screenshot showing characters summoning a giant horse hoof

“The game has a fairly weird wrapper on it, but at its heart it’s quite wholesome.

Players will first create a layout before filling it with enemies and traps with a simple stamp system.

These can then be linked together with switches and the like to form logic puzzles.

King of Meat screenshot showing bomb-head character throwing a rubber duck

Dungeons can be built completely free-form, or for specific leagues where certain rules and themes are in play.

User-generated content is the “backbone of the studio”, said Hopper.

“It’s about longevity, but it’s actually about empowering people to be creative.

That goes for dressing up characters in the creator as much as dungeon creation.

“We’re trying to make it hard to make something bad,” he added.

“Suddenly four hours later, you’re a level designer.

I think that’s the thing that brings us joy to see and brings people joy to do.

That’s the real key to it.”

After playing a dungeon, players can reward the creator - just like in LittleBigPlanet.

It builds a community by connecting players and creators, and incentivises creators to make interesting levels.

“The game is not the product of one person,” said Hopper.

Its name is as farcical as the action, but it could prove to be a new multiplayer favourite.