Killing Floor is a series I’ve always thoroughly enjoyed but never truly loved.

That is, of course, a scenario that will require a lot of things to come together.

Will the metagame be sufficiently interesting over a long period of time?

Killing Floor 3’s Sharpshooter, Ninja, and Medic specialists

Now Playing:Killing Floor 3 Is Exactly What It Needs To Be (Hands-On Impressions)

Will no competitor emerge to capture the community’s attention?

Will the post-launch support be consistent and long-term enough to keep players coming back?

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Killing Floor 3

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The most immediate and obvious change, even before getting into a match, concerns how classes work.

(you might still also buy any weapon, regardless of which specialist it’s associated with.)

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It’s that good.

Part of what makes Death Hand so much fun to use is the weight behind this and every attack.

There’s a real heft behind each bullet fired, with Zeds recoiling as they absorb the blows.

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Killing Floor 3 feels better than the series ever has.

Zed Time makes a return in Killing Floor 3 with an added dose of welcome predictability.

Rather than being chance-based, a meter at the top of the screen shows your progress toward triggering it.

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The time between rounds also now affords you more things to do.

Alongside mods, the other big progression system involves skill trees for each specialist.

I can’t wait to play around with all of the potential options.

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It’s set torelease on PC, PS5, and Xbox Series X|S on March 25 for $40.

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