Ah, the video game tie-in.
Naturally, games based on anime aren’t anything new.
To combo, you press the same single button.
There is one way in which the 2v1 aspect can help, which is by executing a Joint Attack.
Completing Jujutsu Kaisen: Cursed Clash’s story mode took me about five hours.
To some, that might sound like a passable length.
Rush Battle and Survival Mode, meanwhile, are the same mode.
Survival Mode is just a harder version of Rush Battle.
Control scheme screen readily available.
Full key and button remapping.
Controller vibration parameters and controller support.
And that’s really all there is to Jujutsu Kaisen: Cursed Clash.
It might be tempting to argue every tie-in video game is a cynical play for maximising IP.
Clearly the publisher has the capacity to produce quality anime fighting games when it feels like it.
Unfortunately, Jujutsu Kaisen: Cursed Clash isn’t one of them.
A copy of Jujutsu Kaisen: Cursed Clash was provided for review by Bandai Namco.