What I found instead was Wrecking Crew, a game I knew almost nothing about.
Actually, let’s do this.
What I knew was: former arcade game?
Mario’s in it?
And both those things I only thought I knew.
It’s an absolute charmer.
And it’s weird and clever and has a bunch of very interesting ideas in it.
And it doesn’t entirely work - and I mean that, I think, as a good thing.
Wrecking Crew is a Mario game in which Mario can’t jump.
Even occurring back then I sense the perverse, playful energy of that proposition.
But he can’t jump!
You don’t do something like that unless you really enjoy messing with people.
That’s the aim.
Anyway, between you and victory are two things.
One of them is enemies, which wander around the levels and will kill you if they hit you.
I love the Wrecking Crew enemies.
They can get stuck in spots, which makes them feel oddly human.
Really, the main challenge here is the order in which you move through the level.
And this is what I mean when I say Wrecking Crew doesn’t work.
But I wonder how people felt about it back in the day.
Sakamoto is the playful, impish genius of Nintendo.
He makes the games that are fun but also weird, sometimes slightly disconcerting, and a bit spooky.
kindly give Wrecking Crew a try.