On BioWare, musical RPGs, and so much more.

World, meet David Gaider.

All profits will be split between LGBTQIA+ charitiesMermaidsandMind Out.

A headshot of former BioWare legend David Gaider, smiling slightly against a glorious, sunshine yellow background. Very nice.

I don’t think David Gaider needs much of an introduction.

He, affectionately, is mister Dragon Age.

He was the one tasked with dreaming up the entire world.

We talk about it in this episode of One-to-one.

BioWare’s James Ohlen apparently gave Gaider a historic atlas and an “off you go”.

But how did he go about creating it - where do you even start with something like that?

And what did the original vision for Dragon Age look like?

‘Whaaat - we can do that?’

he remembers thinking when he saw it and the rest, as they say, was history.

Gaider has had a remarkable effect on BioWare and its games.

He wasn’t even working in games before BioWare.

BioWare and Dragon Age were quite a long time ago for Gaider now, though.

A studio making the brilliant-sounding role-playing musicalStray Gods: An Adventure Musical.

How, though, does a musical RPG work?

David Gaider tells me about Stray Gods in our talk.

I hope you enjoy the conversation nonetheless.