The studio makes co-op experiences.

“I think [live service] is not the right way to go.

I hope more and more [developers] focus on their passion and what they believe in.”

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Last year, Hazelight revealed thatIt Takes Two had surpassed 20 million copies sold.

Other studios have recently followed the live-service trend to varying success.

PlayStation started itslive-service initiativeseveral years ago.

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Hazelight’s previous game, It Takes Two,won Game of the Year at The Game Awards 2021.

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