UPDATE: The game’s low/high toggle also adjusts resolution.
UPDATE:We’re updating this article to correct an error.
The low/high options toggle does more than disabling motion blur and RT.
Other visual options seem to be identical.
The PS5 is similar to Series X with the low preset in image quality.
Does this update cureDragon’s Dogma’s ailments, or does it still suffer from key technical flaws?
Let’s start with Series X. Thankfully, the reconstruction issues that plagued Series X have been resolved - at least somewhat.
All this setting appears to do is toggle ray tracing and motion blur.
It’s just not an especially demanding technique on current-gen console hardware.
Expect a wobbly performance level by default, with the game performing better when RT is disabled.
Going for a jog around the city, performance is elevated substantially in the new patch.
The performance improvements must therefore come from other optimisations.
Low frame-rate compensation (LFC) works whether 120Hz is toggled on in game or not.
Any other visual or performance metrics seem identical across the two patches.
It’s not an earth-shattering difference, but the new patch is running consistently ahead of patch number two.
The difference isn’t gigantic, but the PS5 does run quicker in these shots.
Like on Series X, the game can also run above 60fps with these options enabled.
The game’s checkerboarded resolve has also been altered, in line with Series X.
The texture detail appears a bit softer now, but the artefacts are gone.
It’s an improvement on the whole, though image quality could be further enhanced.
Other visual configs appear identical to the second patch.
Finally, frame-pacing continues to be an issue, in common with the other consoles.
Flaws on console are a lot less glaring than they were before.
In terms of the console face-off, I’d say the results at the moment are fairly equivocal.
My primary remaining concerns come down to performance.
Regardless, Dragon’s Dogma 2 is a noticeably improved experience as of patch 7.