Inkulinati review

So rabbits have the helpful turn-skipping debuff of mooning their opponents.

Foxes steal resources from their targets.

Devils, naturally, set fires.

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And that’s before you get to the less coherent creatures.

If all of one side’s units are asleep, then the other side just keeps playing.

Can I put them to sleep?

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Can I kill them?

Can I shove them out of the way?

Or better: can I shove them off the map, or into encroaching fire?

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If there is no empty space, they slide right off the battlefield, squealing as they go.

Being in Early Access, balance is a work in progress.

That said, neither of these things are game breaking, because cheating death is a resource in Inkulinati.

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Drawing the same creatures over and over again accrues boredom, an additional cost penalty to draw.

Is it worth paying that price just to whittle down the cost of my army?

Inkulinati is a confident strategy game, even if that comes at overshooting the balance at times.

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It’s an achievement to make something that feels so playful without obscuring the tactical work underneath.

Cover image for YouTube video

Ikulinati review - a live-action human hand poking at the battle screen

Ikulinati review - character screen showing your army in the centre

Ikulinati review - two donkey bards battling it out with various medieval units on the screen

Ikulinati review - a character shovving another off the edge of the battle area

Ikulinati review - tooltips explaining things in battle

Ikulinati review - a duel with lots of things on fire

Ikulinati review - a victory screen with everything on fire

Ikulinati review - an event popup where an alehouse is offering special drinks

Ikulinati review - a live-action nun writing in a book

Ikulinati review - the defeat screen with the defeated knight saying ‘in my opinion, I’m the winner. Ever heard of moral victories?'