To understand the allure of Inkbound, you have to understand a bit about the developer making it.

That’s not an easy genre to stand out in, but it did.

And whisper it, but I believe Shiny Shoe has done it again.

A side-on, cartoony illustration of a wizardly old man, by the looks of things, wearing a high collared cloak and a stern expression. Behind him, pink swirling magic can be seen.

Inkbound review

Slay the Spire isn’t the dominant influence this time; Hades is.

Heck, the game’s whole tone doesn’t feel that far removed.

Later on, you might transform the entire Binding itself.

Cover image for YouTube video

There are a few tiers, and the rarer ones are reserved for tougher battles.

With this in mind, the game will offer you harder encounters alongside standard ones, to tempt you.

So far, so Hades - the big difference revolves around combat.

A battle in Inkbound. An isometric view of a smallish circular playing area, dominated by a big purple circle and smaller pink ones, and a patch of lava. There’s also a glowing rhino-like enemy facing Bertie here. He’s in trouble again.

Whatever it is, you better look at it all and figure out what to do.

Or, more to the point, where to move to to get to get safe.

The skill of combat, then, is in doing damage but also avoiding it.

Bertie is victorious! A details screen debriefing Bertie after a successful run in Inkbound.

The magic of Inkbound is in how this all comes together.

The game is so well tuned.

Within a few minutes, you’re in a run and battling - there’s never any hanging around.

A screenshot of a battle in Inkbound. We see from an isometric view, a circular battleground filled with small characters with arrows extending from them towards Bertie’s player character, denoting their intention to attack him. There are a lot of them. Bertie is in trouble.

Nor is there ever any padding, really.

This supercharges your growth and provides you with challenging battles each time.

There’s always a sense of momentum in the game too - everything feels like it’s pushing forward.

A boss battle with a giant papery bird in Inkbound. Bertie’s character is in trouble.

More depth, more character, more finesse.

What do you do?

It’s always looking for a new way to spin something, to add a mechanic, to tinker.

A selection of ability upgrades in Inkbound. Does Bertie opt for his buff ability to power himself up, or an ally?

I do have some gripes: I’ve never particularly enjoyed the art style of Inkbound.

It’s a long way from the delicate charms of something like Hades.

Inkbound accessibility options

Screen shake on/off, remappable mouse and keyboard bindings, basic controller support.

A powerful story moment choice in Inkbound, where you can sacrifice something to receive - potentially - something great in return.

Multiplayer is a new area to me, too.

Partnered for a mission, the experience is different too.

The game seems to scale the challenge and provides multiple Will pick-ups depending on the size of your party.

Dialogue with a character in Inkbound. A talking-head illustration pops up alongside a text window.

Also, it might just be teething problems, but I encountered noticeable lag while playing with other people.

But these are footnotes for what is otherwise a showcase of joyous expertise on the part of Shiny Shoe.

A copy of Inkbound was provided for review by Shiny Shoe.

A look at the library-like hub area in Inkbound when populated with other players in multiplayer. Three or four stand around Bertie’s character here.