“I f***ing hate it here.”
Which is really something we’d rather not do.
The statement concluded: “I fucking hate it here”.
Among Usdeveloper Innersloth shared the post and added its own statement.
“Quit being stinky Unity,” it said.
“So, what’s the impact on us?
Well, we have future projects in the pipeline that were initially planned to be developed in Unity.
This change would result in significant delays since our team would need to acquire an entirely new skill set.
“At Massive Monster, our mission has been to support and promote new and emerging indie games.
The introduction of these fees by Unity could pose significant challenges for aspiring developers.”
“I already committed to their engine for my new game.
Put years and years of work into my pipeline.
I did so under a simple per seat license I am happy to pay,” he said.
“Now while I am close to release they spring something new on me.
Not a price increase, a fundamental change in how we do business together.
“I have no options, cannot go back, can only bend and pay up.
It’s a form of blackmail.
It’s not dependable.
How will they change it two years from now, a decade?”
“Most indies simply don’t have the resources to deal with these kind of batshit logistics.
Since its initial announcement,Unity has since U-turned on some parts of the planfollowing the backlash.
That includes charging developers only after a user first installs a game.