Understanding the texture cache setting is crucial.

On first boot, the PC version ofIndiana Jones and the Great Circlepresents as a simply great PC release.

Getting into the action, there’s no shader compilation stutter and no obtrusive traversal stutter.

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That said, some of that scalability is not available to PC users.

The game’s key RT technology is global illumination, handling indirect lighting and shadowing.

Even so, console ‘lower than low’ could have helped less capable RT hardware, including handhelds.

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Yes, even though it’s using RTGI in excess of console quality.

Users with 8GB or 10GB cards may run into issues with the texture cache setting.

Therefore it stands to reason that 8GB users will have an even worse time of it.

However, context is king.

The lower the cache size, the more aggressively the game shunts texture data in and out of RAM.

  • Optimised controls are max across the board, texture cache apart.

8GB GPU users are also advised to use medium shadow quality and low hair quality to maintain optimal performance.

The higher the setting, the further out the higher detail art presents within any given scene.

Low shadows look awful, but medium is fine.

Still worried about running compromised texture prefs?

Additionally, there’s only DLSS or TAAU upscaling - FSR and XeSS should be supported.

Generally, cutscenes should run much more smoothly than they do now.