Trailers for Indiana Jones and the Great Circle have nailed the tone of the franchise.

The game’s first-person perspective made looking at the artifacts in Indy’s hands feel more tangible and immersive.

Despite those Superman comparisons, Indiana Jones is not indestructible.

Playing as Dr. Jones the professor, rather than Indiana Jones the adventurer, presents a more grounded tone.

And I learned quickly that taking on enemies face-to-face or fist-to-fist was rarely the best course of action.

On one hand, clobberin' guys with punches feels appropriately cumbersome.

It didn’t get old.

Clobberin' time.

As Indiana Jones, you also have a pistol.

But, to my surprise, I was extremely reluctant to use it.

This reliance on guns is further de-emphasized by allowing each gun to also be used as a melee weapon.

Indiana Jones’s journal is a nifty sidekick in your grand adventure.

Filling out Indy’s notebook gave me a sense of agency akin to Alan Wake 2’s evidence board.

In Indiana Jones and the Great Circle, I had a similar feeling.

Indiana Jones and the Great Circle is expected to release for Xbox Series X|S and PC on December 9.

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