Trailers for Indiana Jones and the Great Circle have nailed the tone of the franchise.
The game’s first-person perspective made looking at the artifacts in Indy’s hands feel more tangible and immersive.
Despite those Superman comparisons, Indiana Jones is not indestructible.
And I learned quickly that taking on enemies face-to-face or fist-to-fist was rarely the best course of action.
On one hand, clobberin' guys with punches feels appropriately cumbersome.
It didn’t get old.
As Indiana Jones, you also have a pistol.
But, to my surprise, I was extremely reluctant to use it.
This reliance on guns is further de-emphasized by allowing each gun to also be used as a melee weapon.
Filling out Indy’s notebook gave me a sense of agency akin to Alan Wake 2’s evidence board.
In Indiana Jones and the Great Circle, I had a similar feeling.
Indiana Jones and the Great Circle is expected to release for Xbox Series X|S and PC on December 9.
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