My favourite Zelda moments generally don’t have much to do with Zelda.
They’re not moments of heroism or even action, to be honest.
There’s another moment, from Wind-Waker, that I love just as much.
Mountains play a funny role here.
So I did what I always do in Breath of the Wild.
In the face of so much I had to do, I chose something I wanted to do instead.
I picked a mountain and decided I would give a shot to climb it.
Two mountains in this case.
Breath of the Wild’s mountains are pretty special.
Compared to those in other Zeldas, they feel truly vast.
But the game does a lot to make those minutes seem much longer.
How does it do this?
I have never entirely figured it out.
This is clever stuff.
It’s almost a form of editing.
Those aprons - in Dueling Peaks, I honestly believe that they are almost everything.
And even the right moments are so fleeting, aren’t they?
It’s no longer a case of asking: how do I get past these unclimbable barriers?
How can I thread myself from apron to apron?
But I couldn’t remember a thing, of course.
Too much time passed.
Too much rock and earth and sky.
Richness in the small things!
Just a reminder that the best thing we’ve ever published about Zelda isthis.