Journey from Melve to Vernworth.
Your next destination is a town calledMelve, where a dragon attack is said to have occurred.
It’s important to note that it’s the first somewhat longer march that you have to complete.
If possible, do it during the day asnights in Dragon’s Dogma 2are traditionally very dark.
In addition, a higher number of monsters can be expected in the dark.
Kill them and continue along the path.
you’ve got the option to browse around a bit at the dealerDudley next to the entrance.
Out of nowhere, a voice contacts you during your exploration.
Go to the smallfountainfor a short cutscene.
You’ll find yourself having to fight a full-growndragonin a flashback like at the beginning of the first game.
How you do in this battle is completely irrelevant.
you could’t win anyway and will be defeated after just a few moments.
Your character loses their heart in the following cutscene and now you know how they became theArisen.
You barely have time to figure out what happened to you before there’s a knock at the door.
A soldier namedGregoris looking for the Arisen, so chat with him for a moment.
You then read a tutorial about theMaister teachingand start a dialogue withTristan, the innkeeper.
Select’Vocation Guild’and you’re able to unlock new skills for your chosenVocation.
On the other hand, you canchange your Vocationhere at the counter too.
As you leave the tavern,Dahliaspeaks to you.
Take your time and then tell Gregor that you are ready to leave.
The march takes a while.
On the way, goblins, harpies and other creatures get in your way several times.
At least it’s possible for you to’t get lost.
You’ll pass a gate and, behind it, continue to thestorage facility in the borderland.
An ox cart was supposed to pick you up here, but it is nowhere to be seen.
If you like, it’s possible for you to loot a few boxes here.
There is even campingequipment in front of the waterfall.
Before the next bridge the ground will shake and you’ll have to fight some goblins before continuing east.
You’ll pass thecollection point for the beastsand follow the road that bends to the southeast shortly behind it.
For a moment it looks as if you’re trapped behind the fallen tree trunk.
This is where theOne-Eyed Troublemakertask begins.
The fight is over quickly.
Throw stones that are lying around at him and attack his feet - that should be enough.
Hit the cyclops until he falls over, then target the head and finish him off.
To erase the path, you have to remove thebouldersbehind which the water gushes out.
Decide whether you want to use the rideshare or get to the capital on your own.
He will, however, also give you insight on what’s happened to yourself and the capital.
Now it’s time to progress to theSeat of the Soveranquest.