Hands on with FromSoft’s latest challenger.
It’s impossible not to defineLords of the Fallenin FromSoftware’s terms.
I’m not sure they’ve picked a fair fight.
The problem is “good” might not be good enough.
Hexworks will argue - justifiably, I should say - that they have plenty more inspirations to call on.
And of course there’s Lords of the Fallen’s big twist.
It will be almost impossible, naturally - and unlike Sekiro it won’t effectively end the game there.
There are similar complexities around using Umbral to your advantage.
(Deep breath.)
In Lords of the Fallen’s case, we are very much in wait-and-see territory.
Its early stages suggest, if nothing else, competence.
I suspect it’ll come together quite nicely, the complexities evolving into nuance with time.