Hands on with FromSoft’s latest challenger.

It’s impossible not to defineLords of the Fallenin FromSoftware’s terms.

I’m not sure they’ve picked a fair fight.

Lords of the Fallen promo artwork showing the player taking a swing at Pieta, a female knight with red angel wings and a magic sword

The problem is “good” might not be good enough.

Hexworks will argue - justifiably, I should say - that they have plenty more inspirations to call on.

And of course there’s Lords of the Fallen’s big twist.

Cover image for YouTube video

It will be almost impossible, naturally - and unlike Sekiro it won’t effectively end the game there.

There are similar complexities around using Umbral to your advantage.

(Deep breath.)

Lords of the Fallen promo screenshot showing wizard character with staff in middle of a city at night full of ghouls

In Lords of the Fallen’s case, we are very much in wait-and-see territory.

Its early stages suggest, if nothing else, competence.

I suspect it’ll come together quite nicely, the complexities evolving into nuance with time.

Lords of the Fallen promo screenshot showing a big horrible monster of flesh with hundreds of tiny teeth in a huge mouth

Lords of the Fallen promo screenshot showing a sweeping vista of distant hill with a pillar of red energy to the left