Early on,Immortals of Aveumgives the whole game away.

It’s hard to think of a game that sums up one of its biggest problems so succinctly.

Sadly, that’s also emblematic of Immortals of Aveum as a game.

Immortals of Aveum screenshot showing Gina Torres' character and some blue magic stuff

This is the everygame taken to another dimension.

If it sounds like I’m flying through this stuff, it’s because I really am.

It does have one sort-of twist, mind, which is its three-magics approach.

Cover image for YouTube video

This doesn’t really work, as I’ve already alluded to, but still.

It is new and it is genuinely almost interesting.

Here in the post-Titanfall, post-Doom 2016, post-Fortniteworld the modern shooter has changed dramatically.

Screenshot from Immortals of Aveum showing a big battle scene at sunset with loads going on for dramatic effect

Many enemies are resistant in some form, or at least dealt with much more efficiently with other colours.

Blue attacks shred shields for instance, while Green prevents fast-regeneration of health.

you could jump, run and very infrequently dash, and that’s the extent of it.

Screenshot from Immortals of Aveum showing an obviously bad guy in evil armour holding up his arm looking arch

These crates are everywhere and they deliver gold or Red/Blue/Green essence (for crafting!

You love crafting, remember?!

), or maybe a health not-potion or another round of magic skill… ammo?

Screenshot from Immortals of Aveum showing a silly conversation where dialogue uses text with a mix of lower and upper case letters, like a mocking Tweet.

Between box-smashing and combat, you’ll likely be solving environmental puzzles.

Between not-great combat and endless tat boxes and hit-and-miss platform-puzzling, it’s cutscene time.

There’s a borderline heavyweight cast here.

Screenshot from Immortals of Aveum showing Kenzie going on an annoying rant

Immortals of Aveum accessibility options

Colour blind modes for Deuteranopia, Protanopia, Tritanopia.

Camera shake, bob, and vibration toggles.

Subtitle size options, toggles for cinematics, conversations and gameplay.

Screenshot from Immortals of Aveum showing a group conversation

Controls viewable at any time.

Music, voice and sound effect volume controls.

Look sensitivity options, controller vibration toggle, and three difficulty levels.

Screenshot from Immortals of Aveum showing a chat with Kirkhan inside a palace

Mission list and past objectives viewable from menu, waypoint on screen at all times.

In fact, I’m afraid that’s the takeaway from Immortals of Aveum as a whole.

It’s just not a particularly successful one.

Screenshot from Immortals of Aveum showing you firing your ultimate-style laser beam

Screenshot from Immortals of Aveum showing lots of blue and green particle effects on screen in combat

Screenshot from Immortals of Aveum showing a red triangle for you to shoot to solve a puzzle

Screenshot from Immortals of Aveum showing a large statue with a green dot on it, which you’re rotating for some platform puzzling

Screenshot from Immortals of Aveum showing distant enemies obscuring themselves behind a ledge

Screenshot from Immortals of Aveum showing a dream-like world with purple sky and purple abstract cubes to platform on